Skulls & Shackles

The Man's Promise
The Wormwood Mutiny Part 2

The chase took about a day but the Wormwood finally caught up to the Rahadoumi merchant vessel called the Man’s Promise. As they approach, Senfyr joins the party. The Party boards the enemy boat and gets a taste of real piracy. while on the boat, the party could hear screams coming from the chummed waters. from the conjured fog, Galrum spots a Rahadoumi sailor sneaking up on captain Harrigan and alerts him. After a large explosion from below decks, the sailors try to escape. The party confronts a Rahadoumi officer and sailors. they are able to defeat the sailors but the officer manages to escape. she dove into the sea and disappeared.

After the Wormwoods victory, the plunder is split up and the party joins the crew in a 36 hour celebration.

After the celebration the party finds out that they will be part of the skeleton crew that will bring the Man’s Promise to Port Peril. joining them are the crew members they befriended as well as Mr. Plugg and his cronies. Cut-Throat Grok is left behind but gives parting gifts to the party. Finrich notices a tear roll down her cheek as the party sails away.

On the Man’s Promise, anyone that Mr. Plugg doesn’t like gets assigned the worst jobs possible. The crew starts to wispier of mutiny and notices that they are not headed to Port Peril. Fishguts thinks the ship might be heading to a seedy, isolated dry dock on the Slithering Coast west of Bloodcove called Rickety’s Squibs. on the 4th day a storm hits and throws the Man’s Promise off course. They get shipwrecked on the coral reefs surrounding Bonewrack Isle. The crew discovers that Sandara Quinn and Rosie Cusswell where kidnapped and that the ship’s water barrel burst. Mr. Plugg gives the PCs a couple of empty barrels and orders them to the island to find fresh water.

On the island the Party encounters natural dangers as well as ghouls that where once the crew of another ship, The Infernus. The Party finds fresh water at an abandoned stockade, and discover some grindylows in a cove on the island. One of them is wearing Sandara Quinn’s hat.

The party decides to investigate the Riptide Cove.


The Wormwood
The Wormwood Mutiny Part 1

After a night of drinking and excitment at Port Peril, the party (William VonDar, Finrich, Galrum, Tiberious B. Drasser, Lewis Clark) awoke in the hold of Captain Barnabas Harrigan’s Wormwood. The press ganged crew soon discovered they were not the only new recruits. the others where Sandara Quinn, Rosie Cusswell, Crimson Cogward, and Conchobhar Shortstone.

The first mate, Mr. Plugg, is left in charge of the party and assignes them tasks. Lewis won the climbing challenge so he became a rigger. Galrum was assigned as the new cooks mate because as a chubby dwarf, Mr. Plugg assumed he liked food the most. The rest of the party where assigned to be swabs

Over the next 3 week the party got to know each other quite well. They witnessed the keel hauling of Jakes magpie, defended eachother when fellow pirates tried to beat them up, and weathered a storm. They even went though boarding school, thought by Riaris Krine, and discovered that Galrum hates rats and crabs.

They also befriended many of the other crew member. Sandara Quinn, Rosie Cusswell, Cut-Throat Grok, and Ambrose “Fishguts” Kroop to name a few. As time went on, the crew of the wormwood became more and more divided. The party and their friends vs. Mr. Plugg and his.

It seemed that the party was in trouble as Mr. Plugg tried to have Finrich killed. But then the look out spotted sails on the horizon…

Wormwood Relations


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