The party drinks some potions of water breathing and descend into the dark watery pit. They entered into the sahuagin tunnels. The party was soon ambushed by a small patrol of sahuagin. The party defeated them, but it took a little more effort then they were used to up on the surface.
They continued to navigate the tunnels and fought more sahuagin and there pet sharks, interrupted a feeding frenzy, and slaughtered a few elderly sahuagin. They even ran into an old sahuagin matron protecting the tribes young.
After a couple hours had gone by, Finrich noticed a narrow opening in the wall of one if the caves. The party decided to dig it out to explore the hidden chamber. The chamber turned out to be a crypt for an ancient captain who was chained to an anchor. The captain had turned into a mummy of the deep and attacked the party, he paralyzed the party with fear and regurgitated vile sea water into the lungs of Galrum and Lewis. The party defeated the mummy but was starting to run out of steam.
The party continued on and found the main entrance to the tunnels guarded by sahuagin, a Tojanida, and a swarm of jellyfish. They decided the treasure must be in the cave, so they backtracked and ran into Bruce, a giant hammerhead shark. He was in what appeared to be a sahuagin bedroom. After defeating Bruce, the party swam into the throne room of the sahuagin chieftain, Krelloort.
Krelloort was a monstrous four-armed sahuagin mutant gurded by two massively muscled female sahuagin concubines. They attacked the party. William summoned a dolphin that kept the concubines busy while the party focused on Krelloort. Krelloort lashed out in a blood frenzy knocking out Senfyr. But Krelloort efforts where in vain as he was defeated by the party.
In Krelloort bedchamber, there was a Varisian music box with the Inscription under the lid that read “For my darling Isabella.” The massive throne seemed out of place in the tunnels. it had an eroded appearance, darkly stained stones, strange runes, and images of one-eyed beasts. it was evident that it had sat in the slime at the bottom of the sea for long ages before being dragged up and placed here. Finrich noticed a hollow space beneath the throne. Galrum Tired and tried t move the throne when William said “What if we had some sort of lever…”. He then remembered the iron rod that was in Krelloort room. The party used the iron rod and were able to move the throne, relieving the treasure chamber. The party had found the lost treasure of Cyrus Wolfe.
The party sail the Integrity to the nearest port to tell there story of mancatcher cove. With the party’s new found reputation, they are infamous enough to sail into the well-traveled waters and ports of the Shackles as respected, perhaps even feared, pirates. However, Fishguts reminds them that to be truly recognized as Free Captains, the PCs must present themselves to the Hurricane King of the Shackles in Port Peril.
The party sets sail to where this crazy adventure started, Port Peril.