Hiring Crews and Sharing Plunder

Gain Crew

You may gain crew at any port or settlement or upon the successful capture of another ship

Each check takes 1 full day with a DC 20, and a successful check results in 1d4+2 new crew members.

You may use:
Bluff (to trick sailors on board),
Diplomacy (to convince people to join the crew), or
Intimidate (to press-gang new crew) check.

Unlike many other NPC hirelings, pirate crews do not have a daily wage. Instead, they are paid shares of the ship’s plunder taken in acts of piracy, when that plunder is sold.

Simply deduct 1 point of plunder when attempting to sell plunder. Failure may result in an unhappy crew.

Hiring Crews and Sharing Plunder

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